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National Institute on Postsecondary Education, Libraries, and Lifelong Learning (PLLI)




SBIR Phase I 1999 Awards



Three projects are supported by the Institute in Phase I:


Enkia Corporation
P.O. Box 250716
Atlanta, GA 30325-1716
Phone: (770) 939-9258
E-mail: centaur@enkia.com
Anthony Francis, Principal Investigator

Computer-Supported Problem-Based Learning for K-16 Science Education

      The objective of this research project is to develop a computer-aided problem-based approach to learning that involves students in an active process in the biomedical and behavioral sciences. Students and teachers will be involved in the development of the software prototype. State of the art technology will be used in developing the software. The results of the research study may show us an alternative way to teaching and learning.




Applied Biomathematics
100 North Country Road
Setauket, NY 11733
Phone: (516) 751-4350
Karen Root, Principal Investigator

An Interdisciplinary Method of Teaching Ecology in High School Science and Mathematics Classes

      This project will develop instructional materials built on scientific content and will involve hands-on experiments, computer simulations using Internet sources, and real world problem solving. Students at the 9th and 10th grade level in high school science and mathematics classes will learn about ecology and the science of conservation by investigating current issues using the latest scientific methods that professionals use to address these issues. The project will deliver a laboratory manual with exercises for introductory high school science classes and software that allows the students to perform complex mathematical computations on a desktop PC with an Internet-based database.


Food for Thought Software
P.O. Box 100
Highland Park, IL 60035
Phone: (847) 433-6515
Stephen A. Lipschultz, Principal Investigator

Expanding the Role of Chess in K-12 Education Via the Creation of an Internet Scholastic Chess League

      This research effort will use chess concepts to provide an innovative educational model where courseware is used as the primary curriculum for teaching complex mathematical concepts. This courseware will also be accessible through the Internet. Having already developed software to make chess work within schools, this project will determine how to make chess competition possible between schools. This project proposes to design a prototype software and competitive paradigm for the creation of an Internet Scholastic Chess League. This phase will determine the minimum technological and technical assistance needed at individual schools and the types of basic communications software and client database software needed to engage in multiple chess games simultaneously.


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This page last modified March 13, 2000 (kj)